Whenever a major prize-giving event approaches, one notices a clamor for introducing fresh award types to acknowledge unsung work and delight the hearts of enthusiasts dedicated to specific genres.
A fellow writer has already made advocating for terror-themed awards. That would rule. The same goes for strategy board titles, this being someone's personal cause. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, I possess a compelling case supporting my request stands as crucial above others. This is the request: There should be an award type for logic-based games.
The Genre Classification Challenge
Categorizing art by genre is not a science; it’s very subjective, and typically start arguments resulting in unclear classifications. This explains why cinema institutions don’t do it. But it is a necessary evil for the industry of gaming, which are so diverse they barely qualify a single creative category.
For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to receive proper recognition, genre categories are essential.
Present Award Structure
Leading game ceremonies currently feature genre categories for Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications effectively encompass many game types, allowing placement accommodating various experiences.
Different situation exists for puzzle games. There’s simply nowhere for their placement. Think about these recent excellent titles, each quite distinct: building puzzles of one title, fast-paced pattern recognition of another game, and the sweetly sociological logic puzzles from additional release. Which classification works between these six categories? Unfortunately, nowhere.
Recognition Challenges
Many instances occur outstanding logic titles launched regularly that have no home during gaming ceremonies, unless they happen to qualify classification types such as Mobile Game, VR/AR Game, or the extremely competitive Indie races.
- A renowned logic title received no recognition for anything that year
- A different innovative game received no nominations that year
- Well-received sorting experience got ignored that year
- Limited numbers of puzzle games managed to sneak into independent or mobile categories
Value of Brain-Teasers
These are often compact experiences, but the art of the puzzle game carries substantial weight. Iconic mobile puzzle games count as most engaged experiences globally continuing this trend for many years.
The iconic tile-matching title rivals well-known building titles claiming status as most purchased experience; it also contends for best game of all time. Puzzle games are foundational for gaming as medium, and engaging across multiple categories.
Recommendation and Reasoning
Puzzle games wouldn’t have that issue. You could fill a field of five engaging, different, qualified experiences annually without trouble — actually, with challenge, given the need to exclude so many good games out.
Restating the point, these represent titles that otherwise have no home at major gaming awards. Brain-teaser creators function at the hard edge game development, producing among the purest expressions within interactive entertainment. Similar to movie stunt professionals, they deserve recognition. We shouldn't delay decades.